BETA V1.3
http://www.mediafire.com/download.php?qwamnyjxjeuFixed/Changed in version 1.3- Subweapons now use only 1 heart each for basic attack, Item Crashes still use 10 hearts.
- Slogra glitch in his 2nd form with collision detection is now fixed.
- Slogra glitch with his death animation due to above glitch fixed.
- Fixed glitch in stage 4 with extra whip candle.
- Fixed the enemy glitches where falling down from a jump granted invincibility till the player moves.
- Fixed Stage 7 boss glitch where item crash didn't grant invincibility from projectiles.
- Fixed Stage 2 Bone Pillar projectile glitch where they'd fire opposite player direction.
- Fixed Item Crash glitch where spamming IC's will freeze the player.
- Fixed boss glitch in final level where player could stand on invisible higher platform.
- Fixed Death glitch where boss would float offscreen while death animation played.
- Changed background of final boss battle.
- Changed Stage 6's BGM from Tragic Prince to Reincarnated Soul.
- Fixed glitch where player could attack while injured animation is playing.
- Changed game icon.
- Changed Title Screen.
- Changed moon in prologue.
Fixed/Changed in version 1.2- Changed Harker's roll to a slide, fixed the glitch where Harker would sometimes launch into air. Slide can also be used to traverse large gaps that were otherwise unnaccessible unless player backflipped across. Not ALL gaps are able to be crossed this way, but more than others as the player glides across the air from the starting point of the slide. But no longer launches DIAGONALLY into the air.
NOTE: Not all gaps can be crossed with the slide, whether because the gaps are too long or if they are not perfectly even in height. If they are not perfectly even Harker will instantly jump into the air when this happens to prevent player from falling into a hole. And while Harker will cross most gaps without dropping beware of some slides, say you are sliding to a lower platform he will begin to lower but you should be safe. Use carefully when it comes to gaps.
- Improved falling from jumping animation.
- Changed Harker's Item Crashes. He now stands on ground during Item Crash with alternate animation. He no longer rises in the air, thus preventing players ascension by spamming Item Crashes.
- Improved on the backflip. Player can now only trigger the backflip at the climax at the jump, once the player begins the falling animation they cannot backflip.
- Added static animation where Harker stands without player input.
- Enemy bones would remain stagnant if killed offscreen then when the bones scrolled onscreen they floated and then fell.
- Changed the pallette for enemy bones that hurt Harker, they are now red, non threatening bones are still gray.
- Camera scrolling issue with Level 1 Boss.
- The ability to jump up and avoid the stairs in Block 4.
- The scrolling issue in Block 5.
- In Stage 3 made the rotating spikes disappear to cause no harm as you jump below them.
- One of final bosses death sequences where they instantly teleport to the ground when killed.
- Changed placement of pendulums in Stage 3.
- Changed outro credits song to one of my bands songs, because I can Tongue
- Winged Guards scrolling glitch now fixed.
- Axe Armors now more balanced and death glitch fixed.
- Stage 5 falling block glitch fixed.
- Dead Pirate in Stage 4 no longer walks through walls.
- Fixed Merman death animation and getting stuck in platforms.
- Fixed stair glitch where if player was flashing from taking a hit they could not access the stairs.
- Fixed to where player cannot jump onto stairs. Player still can if touching the stairs while touching the ground however.
- Fixed the glitch where players would do a long backflip on screen right and fall to death.
- When player takes hit and the injured animation is playing, player was able to execute Item Crash freezing Harker. No longer the case.
Fixed/Changed in version 1.1- Level one boss glitch where player continued to take damage after death and when respawning had lower life as well as boss.
- Fixed the resetting the game bug.
- The knockback amount from taking a hit has been reduced to a smaller amount, however due to engine limitations the knockback to the left is slightly larger than to the right but it is still smaller than what it was.
- Dying in Block 3 sends the player back to start at Block 2.
- Getting a game over at the 2nd level boss forcing player to restart at Block 4 when they continue.
- Getting a game over at Block 9 forces the player to continue at the 2nd level boss.
- Certain character respawn points upon death.
- Winged guards and too many, still working on scrolling glitch though.
- Clocktower gear with spikes above glitch.
- Level Two area glitch with the far right wall.
- Medusa stoning while Harker is stoned no longer happens.
- Gaibon falling into the floor if you kill him from high up.
- Killing the boss before he can finish his "powering up" causes the dark pillarand skulls to freeze in place.
- Heighted the 2nd final bosses form's jump to allow enough time to evade.
- Finishing a level with infinite hearts prevented point tally and thus preventing level progression.
Any die hard Castlevania fan will know that there is an unreleased game for the Sega 32X that was canceled called Castlevania - The Bloodletting. The Sega 32X was not selling well in Konami feared to release the game on it, so they reworked what they had and made Symphony of the Night.
STORY:
1846, just two years after the man-wolf Cornell defeated Count Dracula the countryside basked in peace and prosperity. The darkness of the land had been lifted and all was well. But on a beautiful easter evening as the people of the land celebrated, a shadow loomed in the distance. It brought forth madness and chaos and the evil in men's hearts returned.
Harker Belmont, the son of Richter Belmont and the heir to the Vampire Killer returned home to find the village in flames and the evil servants of Dracula endlessly slaughtering the villagers. In the distance, he saw Dracula's castle. Knowing the tribulations he was about to face, he set out for the castle with only his whip and courage. Harker prayed for the guidance of God and the power of his father Richter, of which whom died ten years earlier, to seal Dracula away for eternity. All the while, a lone question lingered in his mind. Why is Dracula alive and who resurrected him?
I have opted to use the unused Belmont sprite (
some call him Hanz Belmont) and craft my own tale of the long lineage of the legendary Belmont's.
You can stay up to date with my development blog here:
http://create-games.com/project.asp?id=1034NOTE: These screenshots are early of the revamp I am working on. I originally had 4 stages completed but the engine was horrid and buggy and the resolution was a terror, and in order to fix it every map needed to be fixed so I began working on it again from the ground up and fixing the original engine and other problems in the process.
Current Look




Youtube Videos
http://www.youtube.com/watch?v=ORIyystscYEhttp://www.youtube.com/watch?v=7rxEw_cBh8whttp://www.youtube.com/watch?v=YmeVd0FFJkgFEATURES:
CD Quality Remixes of Classic Songs such as Vampire Killer, Heart of Fire, Illusionary Dance and more
Classic Castlevania Stage by Stage Action Gameplay
Special Moves and Item Crashes
Unlockable Whips
Multiple Endings
Windows XP & Vista Support
Joystick and Gamepad Support